Elite: Dangerous Makers Have Come Forward to Address the Absence of 0.7 VR Support

Elite: Dangerous– game that is known to all VR players – has not been on the same VR page as the rest of the games by NOT adding Oculus Rift 0.7 Runtime support to their game.

Many of the VR players have requested an update from them, but things still stayed the same. Yesterday, Zac Antonaci – Head of Community Management – posted a thread, addressing their current situation regarding the SDK Update:

Hi everyone,

We’ve had a number of requests for an update regarding the Oculus SDK 0.7. Over the recent weeks we have been working closely with Oculus to investigate the subject and we’re now able to give you an update. We understand that this news may disappoint some of you but we wanted to make sure you had the information at the earliest available opportunity.

We have supported Oculus as far as we can, but Elite: Dangerous is not compatible with Oculus SDK version 0.7, and 1.4 doesn’t change that. We hope a future version of their software can be made to work and we are continuing to work with them on this. Elite: Dangerous 1.4 does continue to work with Oculus SDK 0.5 and 0.6, but we continue to ask that players do not upgrade their Oculus SDK beyond 0.6 if they want to continue to play Elite: Dangerous. Our VR support continues to improve and we now also have support for SteamVR and the htc Vive.

I’m going to be checking in on the thread regularly so please do let me know if you have any questions.



As we read from the post, 0.7 for some unknown reasons does not comply well with Elite: Dangerous 1.4 version. The only way to make it work is to wait for Oculus SDK 0.8 to come out, or downgrade your Runtime to 0.5 or 0.6 (You can also use this technique to switch between versions).

What a bummer.

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