Oculus Rift * Implemented support for Oculus 0.6.0.1 SDK. * Added support for a separate Graphics profile “GraphicsConfigOculusDX11.xml” when running with the Oculus Rift. This means that you can now set your graphic details to high/max when playing without the Rift, and turn the details down for optimum performance when using the Rift and the game will maintain both configurations and apply the applicable one automatically. * Auto disabled Crepuscular rays, Vignette and full screen raindrops. * Fixed excessive object pop-in in Oculus Rift mode that was caused by the modified field of view used in VR. * Shadow support – further work towards getting shadow support fully implemented. * Fixed SLI/XFire windowed mode performance issues – SLI/XFire isn’t available in windowed mode, but several Renderer paths were still active, resulting in reduced performance, most notably for Oculus Rift which fakes a windowed mode. * Added a command-line option “-vrnomirror” that disables the desktop mirror. This will gain around 3-4% performance. * Fixed the issue where non cockpit view cameras were not incorporating the head-pose position correctly, which caused the camera to be spawned very low down. * Fixed the issue where the view in the Oculus Rift froze when returning to the main menu after a race. * Fixed the issue where using FXAA caused black/opaque rendering when using Oculus Rift.
I would even write a setup guide for Project Cars, game that has been on the market for only few months, but it seems like an unnecessary work considering that 0.7.0.1 will come out in 10 days, and that patch is even more of a game changer than the one we have now. Extended Mode will disappear forever, leaving Oculus Rift users with easier setup instructions.
If you haven’t purchased Project Cars yet, I would give you my personal recommendation to get it. If you are into VR racing games, Project Cars delivers the expectations.
“Project Cars” has also been nominated by pcgamer as “The Best Racing Game Available”, which truly shows how amazing this game is.
Although graphics are turned down a notch for better performance, you can still see its beauty while driving on the road. Each car is unique in its own way that requires an understanding on how to handle it the best way.
Here is a gameplay of Project Cars on Oculus Rift:
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.