ChessVR’s selling point, as with the previous Magician’s Gambit, is its fantasy aspect. Contrary to the previous game, however, is that the chess pieces are the ones that draw the most attention, not the opponent.
The chess pieces are animated and actually give life to an otherwise typical chess game.
As with most unfinished chess games, this one has its own share of problems.
Sometimes I don’t see where my opponent moved.
My chess pieces make zero sound – which is unfortunate considering how awesome it looks visually.
I really start to miss the goblin Magician’s Gambit, as I see no opponent before me.
At least this game I can play with other VR headsets as well.
Chess Ultra developers from RipStone have gone ‘serious mode’, and created a beast that is not only bug-free and clean but brings some eye candy to a normal chess game through surrounding environments and opponents.
It is not perfect, but it does the things that chess players want the right way. It has a multiplayer option, and that is the biggest seller for me, personally.
There are many games that do chess well, but due to the lack of gamers playing the game, they do not offer multiplayer. That’s an unfortunate downside for Indie devs.
It’s interesting that they decided to blur the killing moves in the gameplay trailer, just because it was too bloody to show.
If you have a cardboard or a VR device for mobiles, I recommend you to check it out.
Personally, I have some issues that I don’t like. For example, the pieces take way too long to move, which is extremely agitating for more skilled players, and the movement of pieces itself is buggy, to say the least.
However, some of the issues are mentioned by the developer himself, and he offers solutions.
It’s not really one of a kind, but the fact that you can download it from Play Store makes it already unique.
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