Yes, you can use it for size enhancement, but for regular people who already have a decent monitor, it’s quite useless.
I only recommend “Xbox Streaming” to people who have a small monitor, or a monitor so bad that it’s better to watch the screen through Oculus Rift. It might also be useful for those who have a lot of distractions around them.
Even then, I’d say there are better programs for streaming Xbox games. My personal recommendation would be “Bigscreen Beta“(free download) that allows you to stream all console games and watch all the movies in VR with better image quality and crispiness, as well as do everything mentioned above with your friends inside the same virtual room.
Yes, you can do stuff on Xbox Streaming like change your scenery or adjust the curviness, size, the distance of your display, but all of these things can be done on Bigscreen Beta also.
I am actually a bit ashamed they did such horrible work or at least left it unfinished considering how big of a company they are.
This is what I wrote a few years ago. What is my opinion now?
It’s horrendous. I still see zero point in wasting your time to set it up for your Oculus Rift device.
However, if you have your own reasons for it, here is how to do it:
Install Xbox One Streaming:
Windows 10 is required:
First of all, enable the game streaming by going into Settings > Preferences and then check the “Allow game streaming to other devices.”
Plugin the Xbox One Controller.
Go to Oculus App Store and find “Xbox One Streaming“. Download and install it. For quite many people, it doesn’t even work properly since it stops either at the beginning of the install process or somewhere in the middle. If it installs properly for you, consider yourself lucky.
Make sure that your Xbox One is turned on and on the same network as PC and Rift. Ethernet cable works best for that.
Turn on the “Xbox Streaming app”.
Choose what surrounding you want.
Choose the Xbox game.
Here are some Xbox games you can play (that are backward compatible).
As “awesome” as this program is, we are still left with a question – What the VR future holds for Xbox.
Here is what important people at Xbox have said over the years:
What Phil Spencer, in charge of Xbox, thinks of VR
“When we were working on Windows 10, we decided to go out and talk to the different people who were building these great VR experiences — Valve, all these guys — and see what we can do in Windows 10 to make this the best possible platform for VR. We’ve been taking that feedback and all that is in our road map for Windows 10. That’s been helpful.”
In that same interview, he was actually talking about streaming Xbox games to Oculus Rift, but he didn’t make any mention of creating a personal VR headset or allowing Oculus Rift to play Xbox games (like vorpx allows to play regular games in VR).
In 2016, Phil Spencer – head of Xbox, said this about VR:
“I hope Sony has success with what they’re trying to do because I think it’s good for our industry as innovations like VR take off. But for me, and where we are with Xbox, my bet is putting the development tools in the hands of literally millions of people who can go on Windows and start building their own VR experiences is likely to lead to faster content innovation than a closed ecosystem would.”
To summarize, he basically confirms that he wants to focus on the Windows side and make Windows 10 the best platform for VR gaming.
In 2017, Phil Spencer – head of Xbox, said this about VR:
I love what we’re all try to go to. Actually the teams share a lot of learning—we’ve had the Sony team up,
they’ve seen what we’re doing with HoloLens, we talk to the Valve guys all the time.
I don’t think this is a time for us to be competitive in this space. It’s a time for us to share our learnings and try to get better, because the market is years away, but we want to be ready for it”.
The overall saying is that they want to be ready for the future, but they are not ready to be competitive.
In 2018, Mike Nichols – Chief of Xbox marketing, said this about VR:
We don’t have any plans specific to Xbox consoles in virtual reality or mixed reality. Our perspective on it has been and continues to be that the PC is probably the best platform for more immersive VR and MR.
Obviously, on phones, augmented reality is a good scenario as well that’s going to grow.
But as it relates to Xbox, no. Our focus is primarily on experiences you would play on your TV, and ultimately we’d like to make those experiences more broadly.
At that time they basically say that they want to focus on TV and that there are better platforms for VR, but in the end, they are open to becoming broader.
“I have some issues with VR — it’s isolating and I think of games as a communal, kind of together experience. We’re responding to what our customers are asking for and… nobody’s asking for VR,”
“The vast majority of our customers know if they want a VR experience, there are places to go get those. We see the volumes of those on PC and other places.”
“I think we might get there [eventually], but yeah, that’s not where our focus is.”
Here Phil Spencer is is harsher towards VR by saying that there is no market for it since people don’t ask for VR.
Later, he retracted a bit:
Fair feedback. I’ve said publically, I love how our industry has pioneered: AI, physics, 3D, RT, VR/AR etc. For us, it’s about focus on our innovations right now. I’ve played some great VR games, I got to play HL:Alyx in the summer, amazing. It’s just not our focus with Scarlett
The fact that Microsoft’s WMR devices haven’t succeeded in overthrowing kings like Oculus, Index, and Vive, definitely added some salt to the opinion.
In 2020, Phil Spencer, head of Xbox, said this about VR:
This time, he adds more reductive statements to his previous comments, where he said that no one asks for VR. He added:
“VR is not as simple as plugging your headset; you have to redo the dash like there’s a bunch of work that goes into it. And the teams at Valve, the teams at Sony, the teams at Oculus that are doing that work, they know the completeness and what it means to support the platform.”
He later added:
“I don’t hope it (VR) goes away: I hope it gets bigger,” Spencer later concluded. “I hope it’s something that’s so important that it would be a no-brainer for us to go support it. My main point (in 2019 statement) wasn’t to shade anybody who’s working on VR or anything but really we aren’t focused on it right now and that’s not part of the equation right now.”
Yet again, he says that they want to focus on their own thing, and basically leave VR to companies that are more focused on it.
Will Oculus Rift work with Xbox together as PS VR does?
That’s the main question, right?
Here is what we know:
In 2016, people actually expected that Xbox Series X would support Oculus Rift, especially considering that Oculus Rift literally came with an Xbox controller.
That merge would have been perfect. Unfortunately, despite people’s expectations, that didn’t lead anywhere.
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